
Asset Editing System
In my last post, I talked about how my game engine loads assets from an asset file. To make it easy to tweak these assets, I built an Asset Editing System. This system lets users make small changes to assets and save them back to the asset file. It’s split into different “modes” for each asset type, like BitmapMode, SoundMode, SpritesheetMode, and others. In this post, I’ll explain the system’s main features and go over each mode. ...



