Finishing the Asset System
In the last post I said that I would write a dedicated post about the asset system once it was finished. The rewrite was finished at the end of December, followed by a couple of weeks of work on tags in January, and then the engine sat untouched for most of the year. Since then a lot has changed, so I’m splitting the catch-up into three posts. This one closes the asset system chapter, the next one is about the new platform layer, and the last one is about how games are built on top of the engine now. ...

