
Update on Clipper Library Implementation
I wanted to share a quick update regarding the Clipper 2D library I’ve been working on. Initially, my goal was to fully reimplement Clipper2 with various optimizations. Over time, the project evolved into a streamlined version tailored for use in my game engine, focusing on efficient boolean operations on polygons with improvements in memory management and performance. Given that I have two larger projects that require my attention, I’ve decided to pause further development of the library. However, I’ve finalized a working version, which is available in its repository. It successfully performs the core polygon operations I originally set out to implement, and that was my primary goal. ...
