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      <title>Projects: Games Now Live Outside the Engine</title>
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      <pubDate>Tue, 20 Oct 2026 00:20:00 -0800</pubDate>
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      <description>&lt;p&gt;This is the last of three catch-up posts, after the &lt;a href=&#34;https://www.pvlso.com/posts/asset-system-finished/&#34;&gt;asset system&lt;/a&gt; and the &lt;a href=&#34;https://www.pvlso.com/posts/platform-layer-rewrite/&#34;&gt;platform layer&lt;/a&gt;. It&amp;rsquo;s about the change that the other two were leading up to: games are no longer part of the engine. They are projects that the editor builds, runs, and hot reloads.&lt;/p&gt;
&lt;hr&gt;
&lt;h3 id=&#34;the-problem&#34;&gt;The Problem&lt;/h3&gt;
&lt;p&gt;In the &lt;a href=&#34;https://www.pvlso.com/posts/asset-system-finished/&#34;&gt;asset system post&lt;/a&gt; I described how Arkham ended up compiled directly into the engine after my first attempt at loading it as a module. That kept me productive for a while, but it meant the engine had an Arkham editor mode, Arkham game state, Arkham assets, and a &amp;ldquo;Play Game&amp;rdquo; button that only worked for one game. Starting a second game would have meant adding all of that again.&lt;/p&gt;</description>
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